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The world of Realmz has a lot of reptiles, as did most of the previous worlds that existed. "Where there is water, there are reptiles" is an old but indeed true saying among the Green monks. Only a few of these reptiles are important to the adventurer in Realmz. I will discuss these in this chapter.
Common, but dangerous, these monsters should be avoided if possible. Their poisonous bites will clearly be the end of you if their bites will not beat them to it.
| Viper 3/0/14/8/0/1 Rep Poison VR/-/PtP |
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Giant Snake 10-16/0/8-3/8/0/1 Rep Poison R/-/CoB, PtP, AoGM, CitC, DtN | |
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Mammoth Snake 20-25/0/-2--7/16/0/2 Rep Poison VR/-/AoGM, CitC |
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Earth Wyrmm 15/5/-6/12/0/1 Rep R/-/DtN |
Very old reptiles who are rumoured to have existed in the Realmz even before the elves. Noone can tell for sure where they come from.
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Dinosaur 4-6/0/10/22/0/1 Rep VR/-/CoB |
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Dinosaur 4-7/0/7/12/0/3 Rep Poison VR/-/CoB |
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Dinosaur 6-9/0/8/12/0/1 Rep VR/-/CoB |
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Dinosaur 6-10/0/9-4/12/0/1 Rep VR/-/CoB, AoGM |
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Dinosaur 14-24/0/2/10/0/1 Rep VR/-/CoB |
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Dinosaur 16/0/-2/8/0/1 Rep VR/-/CoB, AoGM |
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Cave Lizard 5-7/0/6/6/0/1 Rep R/-/CoB, AoGM |
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Terror Beast 16/6/-2/16/0/1 Rep VR/-/CoB, AoGM |
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Dragon Lizard 15-24/5/5--5/12/0/3 Rep Poison VR/-/CoB, AoGM, CitC, DtN | ||
Some reptiles in Realmz have developed over the years to become intelligent creatures. They have created entire civilizations and are not far behind the Sluk when compared.
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Kobold 1-2/2/15/10/0/1 Rep/E/Int EC/1/CoB, AoGM |
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Troglodyte 3-5/3-0/10-6/12/0/2 Rep/Int (l 5 also E) VR/-/CoB |
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Ezak 7/5/6/12/4/3 Rep/E/Int R/1/DtN | ||
Common in Realmz, shantiles are humanoid reptiles known for their bad temper. They are classified as intelligent, although most humans would consider them moronic. They populate large underground caverns and prefer to stay in the vicinity of underground lakes and rivers, if possible. Shantiles are not dependant on running water to survive, but it will make them happier. They have a general disliking of strangers and will not back off if intruders enter their territories.
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Shantile 3-6/0/12/12/0/2 Rep/Int C/-/CoB, PtP, AoGM |
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Shantile 9/5/7/16/0/2 Rep/Int/GC C/-/CoB, PtP, AoGM |
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Proto-Shantile 11/5/7/16/0/2 Rep/Int/GC VR/-/DtN | ||
The race of viperions is not old compared to most other races. The viperions were originally an evil experiment conducted by an evil demon noble. He tried to unite a green dragon and a gargoyle, and the offspring was the first viperions. After a few millenia as slaves, the viperions managed to break free and create a civilization of their own, much thanks to the evil god Vul, who helped them in their battle for freedom in return for the souls of all dead viperions that would ever exist. Many viperions have regretted this bargain by their ancestors, especially once they passed on to the other side. As most cultures of the Abyss, the viperions are evil. Their religion is evil, their actions are evil and even their relations are based on evil.
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Viperion 12/8/-4/14/1/2 Rep/E/Int Immune to Ch R/2/DtN |
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Viperion Priest 16/14/-6/14/1/2 MU/Rep/E/Int Immune to Ch VR/2/DtN |
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Neo-Viperion 24/15/-12/30/2/3 MU/Rep/E/Int Immune to Ch Poison VR/-/DtN | ||
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| Last Updated: Fri, Dec 13, 1996 12:05 PM PST |
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