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Reptiles in Realmz

The world of Realmz has a lot of reptiles, as did most of the previous worlds that existed. "Where there is water, there are reptiles" is an old but indeed true saying among the Green monks. Only a few of these reptiles are important to the adventurer in Realmz. I will discuss these in this chapter.

[Snakes] [Dinosaurs] [Lizards] [Intelligent Reptiles] [Shantiles] [Viperions]

Snakes

Common, but dangerous, these monsters should be avoided if possible. Their poisonous bites will clearly be the end of you if their bites will not beat them to it.

Viper
3/0/14/8/0/1
Rep
Poison
VR/-/PtP
Giant Snake
10-16/0/8-3/8/0/1
Rep
Poison
R/-/CoB, PtP, AoGM, CitC, DtN
Mammoth Snake
20-25/0/-2--7/16/0/2
Rep
Poison
VR/-/AoGM, CitC
Earth Wyrmm
15/5/-6/12/0/1
Rep
R/-/DtN



Dinosaurs

Very old reptiles who are rumoured to have existed in the Realmz even before the elves. Noone can tell for sure where they come from.

Dinosaur
4-6/0/10/22/0/1
Rep
VR/-/CoB
Dinosaur
4-7/0/7/12/0/3
Rep
Poison
VR/-/CoB
Dinosaur
6-9/0/8/12/0/1
Rep
VR/-/CoB
Dinosaur
6-10/0/9-4/12/0/1
Rep
VR/-/CoB, AoGM
Dinosaur
14-24/0/2/10/0/1
Rep
VR/-/CoB
Dinosaur
16/0/-2/8/0/1
Rep
VR/-/CoB, AoGM



Lizards

Cave Lizard
5-7/0/6/6/0/1
Rep
R/-/CoB, AoGM
Terror Beast
16/6/-2/16/0/1
Rep
VR/-/CoB, AoGM
Dragon Lizard
15-24/5/5--5/12/0/3
Rep
Poison
VR/-/CoB, AoGM, CitC, DtN



Intelligent Reptiles

Some reptiles in Realmz have developed over the years to become intelligent creatures. They have created entire civilizations and are not far behind the Sluk when compared.

Kobold
1-2/2/15/10/0/1
Rep/E/Int
EC/1/CoB, AoGM
Troglodyte
3-5/3-0/10-6/12/0/2
Rep/Int (l 5 also E)
VR/-/CoB
Ezak
7/5/6/12/4/3
Rep/E/Int
R/1/DtN



Shantiles

Common in Realmz, shantiles are humanoid reptiles known for their bad temper. They are classified as intelligent, although most humans would consider them moronic. They populate large underground caverns and prefer to stay in the vicinity of underground lakes and rivers, if possible. Shantiles are not dependant on running water to survive, but it will make them happier. They have a general disliking of strangers and will not back off if intruders enter their territories.

Shantile
3-6/0/12/12/0/2
Rep/Int
C/-/CoB, PtP, AoGM
Shantile
9/5/7/16/0/2
Rep/Int/GC
C/-/CoB, PtP, AoGM
Proto-Shantile
11/5/7/16/0/2
Rep/Int/GC
VR/-/DtN



Viperions

The race of viperions is not old compared to most other races. The viperions were originally an evil experiment conducted by an evil demon noble. He tried to unite a green dragon and a gargoyle, and the offspring was the first viperions. After a few millenia as slaves, the viperions managed to break free and create a civilization of their own, much thanks to the evil god Vul, who helped them in their battle for freedom in return for the souls of all dead viperions that would ever exist. Many viperions have regretted this bargain by their ancestors, especially once they passed on to the other side. As most cultures of the Abyss, the viperions are evil. Their religion is evil, their actions are evil and even their relations are based on evil.

Viperion
12/8/-4/14/1/2
Rep/E/Int
Immune to Ch
R/2/DtN
Viperion Priest
16/14/-6/14/1/2
MU/Rep/E/Int
Immune to Ch
VR/2/DtN
Neo-Viperion
24/15/-12/30/2/3
MU/Rep/E/Int
Immune to Ch
Poison
VR/-/DtN



Curator: David Grayson email: <dgrayson@cnsii.com>
Last Updated: Fri, Dec 13, 1996 12:05 PM PST
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